StepMania crash report -- build 16
--------------------------------------

Crash reason: Access Violation

Thread 00000e5c (Main thread)
	C:\Projects\stepmania\src\arch\ArchHooks\ArchHooks_Win32.cpp:12 
Thread 0000093c (Mixer thread)
	C:\Projects\stepmania\src\arch\Sound\RageSoundDriver_DSound_Software.cpp:35 

764bd193: msvcrt!_wtoi [764b0000+c823+970]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f22ffa: ntdll!RtlInterlockedFlushSList [76ef0000+32795+865]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e0f2: ntdll!RtlAllocateHeap [76ef0000+2e046+ac]
76f24005: ntdll!RtlInitializeCriticalSectionEx [76ef0000+33f26+df]
76f242ea: ntdll!RtlInitializeCriticalSection [76ef0000+342d8+12]
762c923b: KERNELBASE!FindCloseChangeNotification [762b0000+191d2+69]
762c9a4b: KERNELBASE!FindFirstFileExW [762b0000+19536+515]
762c9a86: KERNELBASE!FindFirstFileExW [762b0000+19536+550]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
764bd220: msvcrt!_vsnprintf_l [764b0000+d1ca+56]
764bd1c0: msvcrt!_vsnprintf [764b0000+d1a8+18]
00420d45: vssprintf()
764d06fc: msvcrt!wcstod [764b0000+20135+5c7]
6547eb57: MSVCP60!?_Copy@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@AAEXI@Z [65450000+2eb0c+4b]
764b9d45: msvcrt!malloc [764b0000+9cee+57]
764d05fa: msvcrt!wcstod [764b0000+20135+4c5]
76f1e023: ntdll!RtlFreeHeap [76ef0000+2dfa5+7e]
764b98cd: msvcrt!free [764b0000+9894+39]
764b98da: msvcrt!free [764b0000+9894+46]
764b98da: msvcrt!free [764b0000+9894+46]
6547f780: MSVCP60!??1?$basic_filebuf@GU?$char_traits@G@std@@@std@@UAE@XZ [65450000+2f738+48]
0048d22f: Actor::Command()
764df924: msvcrt!_getdrive [764b0000+2f8c8+5c]
764df946: msvcrt!_getdrive [764b0000+2f8c8+7e]
764cac16: msvcrt!_strnicmp_l [764b0000+1a9e7+22f]
764c72f0: msvcrt!_itoa_s [764b0000+16c50+6a0]
764df8a7: msvcrt!_wmakepath_s [764b0000+2f7ae+f9]
764c9298: msvcrt!_mbsicmp_l [764b0000+19254+44]
764c924a: msvcrt!_mbsicmp [764b0000+19238+12]
764c9353: msvcrt!_mbsicmp_l [764b0000+19254+ff]
764c9811: msvcrt!_fullpath [764b0000+194de+333]
764c9850: msvcrt!_fullpath [764b0000+194de+372]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
74d56901: USER32!gapfnScSendMessage [74d40000+15fc8+939]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e0f2: ntdll!RtlAllocateHeap [76ef0000+2e046+ac]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e0f2: ntdll!RtlAllocateHeap [76ef0000+2e046+ac]
764b9d45: msvcrt!malloc [764b0000+9cee+57]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
764b9d45: msvcrt!malloc [764b0000+9cee+57]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e0f2: ntdll!RtlAllocateHeap [76ef0000+2e046+ac]
76f1e38c: ntdll!RtlInitUnicodeString [76ef0000+2e228+164]
76f1e0f2: ntdll!RtlAllocateHeap [76ef0000+2e046+ac]
764b9d45: msvcrt!malloc [764b0000+9cee+57]
76f1e023: ntdll!RtlFreeHeap [76ef0000+2dfa5+7e]
76f1e023: ntdll!RtlFreeHeap [76ef0000+2dfa5+7e]
764b98cd: msvcrt!free [764b0000+9894+39]
764b98da: msvcrt!free [764b0000+9894+46]
6548365b: MSVCP60!?find@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QBEIPBDII@Z [65450000+335f6+65]
654955bf: MSVCP60!?assign@?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAEAAV12@ABV12@II@Z [65450000+45552+6d]
764b98da: msvcrt!free [764b0000+9894+46]
005773b6: ThemeManager::GetMetric()
00420d30: vssprintf()
00420cce: ssprintf()
0053d888: ScreenSelectDifficulty::MenuStart()
0053d808: ScreenSelectDifficulty::MenuStart()
00408c41: SDL_GetEvent()
00535022: ScreenSelect::Input()
004878a7: HandleInputEvents()
00486dfc: SDL_main()
76f2301e: ntdll!RtlInterlockedFlushSList [76ef0000+32795+889]
76f22ffa: ntdll!RtlInterlockedFlushSList [76ef0000+32795+865]
764bf480: msvcrt!_msize [764b0000+f43b+45]
764bf489: msvcrt!_msize [764b0000+f43b+4e]
76f0fa7a: ntdll!NtQueryInformationProcess [76ef0000+1fa68+12]
76f30ff2: ntdll!RtlEncodePointer [76ef0000+40fdb+17]
764bf600: msvcrt!strcpy_s [764b0000+f574+8c]
764ba442: msvcrt!_unlock [764b0000+a42d+15]
764bf4d2: msvcrt!_msize [764b0000+f43b+97]
764c118e: msvcrt!_onexit [764b0000+1112d+61]
764c1162: msvcrt!_onexit [764b0000+1112d+35]
005a3b69: main()
005a3cb1: WinMain@16()
0057a0ae: WinMainCRTStartup()
74bf3677: kernel32!BaseThreadInitThunk [74be0000+13665+12]
76f29f02: ntdll!RtlInitializeExceptionChain [76ef0000+39e9f+63]
76f29ed5: ntdll!RtlInitializeExceptionChain [76ef0000+39e9f+36]

Static log:
Compiled Tue May 13 03:28:11 2003 (build 16)
Primary display driver: NVIDIA GeForce 9800 GTX+
Video Driver Information:
Provider       :	NVIDIA
Description    :	NVIDIA GeForce 9800 GTX+
Version        :	8.17.12.6099
Date           :	10-16-2010
DeviceID       :	pci\ven_10de&dev_0613
Sound device 0: Speakers (Creative SB X-Fi), 6.1, MID 1, PID 100 
Sound device 1: SPDIF Out (Creative SB X-Fi), 6.1, MID 1, PID 100 
Windows 6.1 (unknown NT-based) build 7600 []
DirectSound Driver: Primary Sound Driver ()
DirectSound Driver: Speakers (Creative SB X-Fi) ({0.0.0.00000000}.{8e09c385-042f-4082-8d50-54d3fb67b487})
    ID: {8e09c385-042f-4082-330b60}
DirectSound Driver: SPDIF Out (Creative SB X-Fi) ({0.0.0.00000000}.{aa8905cc-ce7e-4780-b070-9ddb214a01a9})
    ID: {aa8905cc-ce7e-4780-331268}
Couldn't load driver DirectSound: Driver unusable (no hardware buffers)
DirectSound Driver: Primary Sound Driver ()
DirectSound Driver: Speakers (Creative SB X-Fi) ({0.0.0.00000000}.{8e09c385-042f-4082-8d50-54d3fb67b487})
    ID: {8e09c385-042f-4082-330b60}
DirectSound Driver: SPDIF Out (Creative SB X-Fi) ({0.0.0.00000000}.{aa8905cc-ce7e-4780-b070-9ddb214a01a9})
    ID: {aa8905cc-ce7e-4780-331268}
Sound driver: DirectSound-sw
Got 32 bpp (8880), 24 depth, 0 stencil
Mode 7: *** ICD 32 (888) 24 depth 64 accum 
Mode 8: ICD 32 (888) 8 alpha 24 depth 64 accum 
Mode 9: ICD 32 (888) 24 depth 8 stencil 64 accum 
Mode 10: ICD 32 (888) 8 alpha 24 depth 8 stencil 64 accum 
Mode 11: ICD 32 (888) 64 accum 
Mode 12: ICD 32 (888) 8 alpha 64 accum 
Mode 13: ICD 32 (888) 24 depth 64 accum 
Mode 14: ICD 32 (888) 8 alpha 24 depth 64 accum 
Mode 15: ICD 32 (888) 24 depth 8 stencil 64 accum 
Mode 16: ICD 32 (888) 8 alpha 24 depth 8 stencil 64 accum 
Mode 17: ICD 32 (888) 64 accum 
Mode 18: ICD 32 (888) 8 alpha 64 accum 
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 9800 GTX+/PCI/SSE2
OGL Version: 3.3.0
OGL Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
Line width range: 0.500-10.000 +0.125
Point size range: 1.000-63.375 +0.125
Found 0 joysticks

Partial log:
FPS: 60, CFPS 59, VPF: 288
Approximate sound time: sample 4122354, dist 754, closest 3712
Approximate sound time: sample 4129851, dist 1083, closest 3712
Approximate sound time: sample 4135584, dist 672, closest 3712
Approximate sound time: sample 4143522, dist 930, closest 3712
Approximate sound time: sample 4151019, dist 747, closest 3712
FPS: 60, CFPS 59, VPF: 288
Approximate sound time: sample 4164249, dist 665, closest 3712
Approximate sound time: sample 4172187, dist 923, closest 3712
Approximate sound time: sample 4177479, dist 583, closest 3712

-- End of report
